Have you played a demo of our game in the last two years? Can you help us cross our funding goal with a personal testimony of how the game impacted you? Send us a video or text message to info (at) thatdragoncancer.com, and we’ll include it in our testimonial update next week. Thank you for your support! We’re 76% of the way there!
Viewing entries tagged
The game has come a long way in the past year. We have just a few scenes left to build before we can work on fixing bugs and polishing the game for release and we’ve taken a hard look at our budget and decided that we need to raise more funds to finish game in the way we believe it should to be finished. This also means that we will be delaying the release until mid-late 2015.
The most important way in which the design has changed in the last year is how we’ve incorporated and encoded interaction with Joel into the experience. We did not start out the design of our game with much animation. In the demo scene we showed last year, we didn’t represent Joel visually at all.
That has changed drastically. We have Joel dancing, and clapping, laughing, and playing in the park or playing catch with a dog. Our newest member of the team, Ryan Cousins, who has been working with us since January, has brought the expertise we needed to be able to do this and we find the interactions we get to create in the game very rewarding.
That’s just one example of how the game has grown since we started. We also have a few more scenes than we planned, but we believe they are necessary because they tell a more complete story, the story that needs to be told more than the one we set out to tell. We started this project while Joel was still with us. Joel’s death this year made us realize that the details of what happened to Joel do not matter as much as just being with Joel mattered, and we desire to reflect that truth in every scene of the game.
We’ve been given this amazing platform to tell Joel’s story and we want to tell yours too, so we’ve made space for you in the game through our backer rewards. We want to enable you to really participate in the creation of That Dragon, Cancer.
We need about 3,000 backers who will contribute $30 to our campaign in order to be fully funded. Will you be one of them?
We’re Launching on OUYA, Windows, and Mac Simultaneously!
Also, we are very happy to announce that, in association with OUYA, we will be releasing the game for PC and MAC download through Steam on the same day we release on OUYA. OUYA has been really great about working with us and our desire to bring this game to as many people as possible as soon as possible and were willing to change our exclusivity terms to do that. I’m not sure how many companies would be open to that so late in a project, but I believe we’ve found a special partner in OUYA. They believe in games, they believe in indies, and they believe in us.
So please, share the kickstarter page on your social networks and with your friends and family, and be a day one backer. We need your help to make this happen. Thank you.
I just wanted to say Thank you for PAX. We got to meet many new amazing, caring and kind people this weekend, and I’m continually encouraged that this industry is full of loving people. One new friend came back at the end of PAX just to check on me and make sure I was doing alright.
This weekend we raised $110 and gave out some beautiful art. Thank you so much for those who took the time to donate (even though our wifi situation made it a bit cumbersome.) For those of you that still want to donate, use the link I’ve provided in this post.
We will soon make space for the art on our website, so that the rest of you can see the beautiful, personal artwork made by game players and game makers and game spouses; with experiences that show just how diverse are the voices and stories of those in the gaming community.
I also received word, that had we given more time, some other artists would have contributed pieces. We’d like to keep the call open. Keep sending art. Keep telling your stories.
We’ll post submissions, if we receive a donation of any amount, we’ll email out a print ready PDF file of the donor’s choice.
ps. If you want to practice your art, come hangout with us on rendersketchgame.tumblr.com We hangout on google for 10 minutes every week day and make art together.
The bustle of PAX Prime is upon us. It is hard to believe it has been a year already. I am grateful that in the Indie MEGABOOTH this year, we were assigned the same booth location. There is a small storage area in that corner of the floor.
I will use it again to hide.
It will be my refuge when my throat gets too tight. For when I have to explain yet again that Joel is no longer with us. For when I tire of the latest overheard and flippant joke of “what’s dragon cancer?” and the sea of faces and funny hats becomes too stormy to remain afloat in the life raft of hugs and tears that surround our booth.
I am grateful.
To have a space to memorialize Joel. We get to tell our story. I get to tell the world why MY son mattered. Why should I get to do that? Why me and not someone else. Because he was MY son. And he mattered to ME. And I miss him.
I am not alone.
And I know that there is a deluge of tears shed every day for the soul that inhabited that room; that car seat; that pair of pants; that bit of air that was filled with his laughter or her voice.
So we want to make space for your story.
“The Day I Faced That Dragon.”
What do you miss the most? How did it change you? Where do you find hope? What do you do with your anger? Maybe guilt? Where is joy to be found?
Bottle it up, pour it into a cup. Make something beautiful. Make Art. We’ll serve it at PAX on your behalf. This year we’re raising money. This time with Extra Life. They love games, you love games. They love kids, they raise money for children’s hospitals.
Here’s what we’re asking for:
- Create a work of art that can be printed.
- Email us about the day you faced “that dragon” in what ever form it came it does not have to be cancer. Any “dragon” will suffice.
- Attach your art, send it via email to email@example.com
- Do this by Monday, August 25th, 2014 9am pacific time.
- We’ll curate the work and get posters and postcards printed at our expense.
- All submissions will be posted on-line with your story.
These posters and postcards will be given out for free as thank you’s for folks who donate directly to Extra Life at PAX Prime, we don’t take the money, folks who donate will just show us the receipt.
We’ll provide a donation “kiosk” at our booth.
That’s it. Tell us your story, we’ll tell it to others and raise money for hospitals that save children’s lives.
Because the ones we loved matter to us.
Here is my submission:
“The sun still rose in spite of my strong recommendation it not.” - Ryan Green - August 19, 2014
Written March 13, 2014 - joelevangreen.com
Amy and I did not get much sleep last night. As the hours flew by faster than I could catch them, we prayed, we grieved, I cuddled my sweet son as tightly as I dared, examining his face and hands and toes and belly button, taking pictures of us that I will never show anyone else, and sweeping the hair across his forehead over and over again.
Joel fell asleep at home. Surrounded by his family and friends, only hours after we had filled our home with songs of worship to our God and prayers for mercy and healing for Joel and for ourselves from the voices of our church and friends and family.
As I awoke this morning after an hour of sleep, I lingered in the early morning light of our room, his body cradled, as always, in the crook of my arm. Except instead of the sweet sighs of comfort and the warmth of his little body against mine, the moors of death had tightened, leaving Joel’s earthly tent, cold and breathless.
And so now we mourn, and we weep, we rage and we argue with the God who knows how the story will end. And we laugh with our family and friends, and sob in the quiet moments, and wrap ourselves in his blankets and wrap ourselves in His peace. The kind that passes all understanding as we make the decisions that will lay Joel to rest.