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A Call for Player Testimonials

Have you played a demo of our game in the last two years? Can you help us cross our funding goal with a personal testimony of how the game impacted you? Send us a video or text message to info (at), and we’ll include it in our testimonial update next week.  Thank you for your support! We’re 76% of the way there!



We've launched a Kickstarter, and we're coming to OUYA, PC & Mac via Steam Simultaneously!


Hi Friends,

The game has come a long way in the past year.  We have just a few scenes left to build before we can work on fixing bugs and polishing the game for release and we’ve taken a hard look at our budget and decided that we need to raise more funds to finish game in the way we believe it should to be finished. This also means that we will be delaying the release until mid-late 2015.

The most important way in which the design has changed in the last year is how we’ve incorporated and encoded interaction with Joel into the experience.  We did not start out the design of our game with much animation. In the demo scene we showed last year, we didn’t represent Joel visually at all.

That has changed drastically.  We have Joel dancing, and clapping, laughing, and playing in the park or playing catch with a dog.  Our newest member of the team, Ryan Cousins, who has been working with us since January, has brought the expertise we needed to be able to do this and we find the interactions we get to create in the game very rewarding.

That’s just one example of how the game has grown since we started. We also have a few more scenes than we planned, but we believe they are necessary because they tell a more complete story, the story that needs to be told more than the one we set out to tell.  We started this project while Joel was still with us.  Joel’s death this year made us realize that the details of what happened to Joel do not matter as much as just being with Joel mattered, and we desire to reflect that truth in every scene of the game.

Our Kickstarter is live right now, along with this campaign and with help from OUYAIndie Fund and a private investor loan, we feel that we will be able to finish this game well.

We’ve been given this amazing platform to tell Joel’s story and we want to tell yours too, so we’ve made space for you in the game through our backer rewards. We want to enable you to really participate in the creation of That Dragon, Cancer.

We need about 3,000 backers who will contribute $30 to our campaign in order to be fully funded.  Will you be one of them?

We’re Launching on OUYA, Windows, and Mac Simultaneously!

Also, we are very happy to announce that, in association with OUYA, we will be releasing the game for PC and MAC download through Steam on the same day we release on OUYA.  OUYA has been really great about working with us and our desire to bring this game to as many people as possible as soon as possible and were willing to change our exclusivity terms to do that.  I’m not sure how many companies would be open to that so late in a project, but I believe we’ve found a special partner in OUYA.  They believe in games, they believe in indies, and they believe in us.

So please, share the kickstarter page on your social networks and with your friends and family, and be a day one backer. We need your help to make this happen. Thank you.





That Scapegoat, [insert people group here.]

I don’t want to talk about our game today.  

I want to talk about the way we treat each other.  I want to talk about the ways in which we’re able to stamp others with labels so that we can dismiss them.  I want to talk about bruises, and pride, and unforgiveness, and bitterness, and distrust, and the unfathomable abuse that occurs in this world to cause it.  I want to talk about the unimaginable priceless value of a soul.

But I’m not sure if it’d do any good, unless I see everyone as valuable.

I’d love to talk about rumor weeds.  The ones that feed on sub tweets, suspicion, speculation and very little first-hand information.

But I may grow one of my own in the process.

I’d like to talk about monolith organizations that eat people, print money and poop product.

But that’d be too easy a target.

I want to talk about easy targets.  And why we eagerly rip them to shreds on the Internet.

I’d like to talk about OUYA.  I’d like to talk about an industry full of souls with value. I’d like to talk about you and me.


This affects us too.

But first, I must disclose something.  I’m a father of four who decided to make a game about our family’s journey fighting terminal cancer in my 4 year old son, and took corporate money from OUYA (In a direct deal with OUYA, and NOT through the Free the Games Fund) so that I, and my 3 other teammates with a total of 3 spouses and 5 more children could continue to work full-time, pouring in our love, passions, faith, and tears into something we believe in. Oh, and our fifth member, with a spouse and three children, he donates his time because he loves us.

I recognize this might make me a corporate puppet, maybe a sellout, maybe entitled, certainly desperate, hopefully adequately “indie.”  I recognize that when I go to bat for the people of OUYA, that the conflict of interest is readily apparent.  We jumped in the boat with OUYA, we want OUYA to succeed, we want developers to jump in the boat with us.  There’s no hiding that.


Target practice with OUYA, GET SOME.

A popular target dummy in my circles on twitter over the past few months has been our friends over at @playouya. Unfortunately due to one poorly worded tweet, our game got to be the ammo:

@playouya: The Powerfully Moving That Dragon, Cancer Is Now A OUYA Exclusive  GET SOME.

What started as an exciting day for us, quickly devolved into mudslinging at our fine faceless corporate sponsors.  I mean obviously, on the day we announce that we’ll be able to finish the game thanks to a healthy investment in a project that they found worthy of existing, the soulless money grubbing corporation that cared nothing for me or you or anyone else, tweeted poorly.  See?!  SEEEEEE! I told you they’d change once they were legally incorporated and got some money…

Unfortunately, reality didn’t matter.  A person innocently tweeted GET SOME to promote us, in good faith. The Internet smelled blood, and pounced.  It didn’t matter what we thought about it, or that the community manager didn’t mean it that way.  It didn’t matter that the head of developer relations, who brought us to OUYA, immediately proved to us that our best interest was her first priority. It didn’t matter that a founder fought for our deal even when OUYA’s profitability wasn’t guaranteed, or that the head of OUYA thinks about charity and the value of developers before profit.

None of that mattered.  What mattered is that we, the nameless mob GOT SOME.


Let he without sin, throw the first stone.

The truth is, criticism is important. In order for it to be helpful though, it should be done the right way.  If we have an issue with each other, we live in a world where corporation or not, we can talk directly to people.  We can ask them why, we can offer ideas on how, but when we don’t talk to each other directly, things can fall apart.

And frankly, there’s really no way around it, OUYA PR has been a field of exploded mines. But that usually happens when you’re the first one through the minefield.  They’ve made mistakes, sometimes they haven’t fully owned up to them.  Sometimes they believed that they could spin the explosion away from them.  

  • OUYA units didn’t go to backers before retail.  Gigantic failure of confidence and trust.  Did they give up, take the money and run? It seems to me they doubled down in effort to try and make it right and still aim to make it right.  

  • The commercial didn’t work, it was tasteless and out of touch with the intended target audience, acknowledged, removed, apologized (poorly spun), back to the drawing board.

  • Developers exploited fund loopholes to get extra funding for their football game.  But they still would have had to deliver an actual product to get 75% of it.  I say “would have” because they voluntarily took themselves out of the fund.  Let’s see what they produce.  Maybe it will be rad.

The difference between the folks at OUYA and most everybody else, is that they got to live through their failures in public, while we got to lob stones. Imagine for a moment, how that would feel.  And suddenly you’re not lobbing rocks to knock out the funny-named faceless corporation, you’re lobbing rocks and hitting people.

You’re hitting Julie, and Bob, and Kellee and every person in that 30-odd member OUYA “cooperation” (See what I did there?) who wants to see a dream come true. Who wants to help the industry. Who wants to succeed.  Who had the guts to step out on the field.

I hope that Julie’s latest display of deference, humility, and grace in revising the FTG fund again and soliciting feed back from the developer community (including reaching out to our team this last week) as a gesture to a community she loves will grant OUYA one day of reprieve and hopefully some trust can be earned back.

The game industry is a community that needs each other.  We have families, We have bills, We have dreams, and skills that don’t yet match our taste.  We’re trying and we’re doing. All of us; you and me; we’re making games and writing about games, and playing games and pouring everything we have into it because it’s a language we understand, it’s one that speaks to our heart.

Maybe that’s why we have a problem trusting.  We’ve become an industry that will as quickly elevate someone for disrupting the status quo as we’ll fight over the scraps of what’s left of them when the mob is through.  We’re an industry of individuals that are starting to speak with our own voices, and not those of the corporation. And so we’re exposed; and we’ve been abused; and we shouldn’t have to tolerate such unnecessary suffering, but we’re told it’s the price of admission; “get a thicker skin.” This is because the cost of the opposite, the cost of being fair, of seeing others as valuable, of trading in assumptions that make us feel safe, is in a currency of intimacy.  

I’m choosing to trade in intimacy.  Not the kind that exploits, not the kind that takes advantage of, not the kind that abuses, but the kind that invites you to share in my suffering, and share in my comfort.  The kind that gives life.

And so I’m asking you, before you sling another arrow over the twitter wall after hearing that OUYA is exploiting a poor dying child, ask his father why a picture of he and his son sits next to a box of tissues on the show floor of a booth we decided to create, paid for with the funds we control, that came from OUYA.  And you might hear that I actually placed it there and you would hear how much I adore him, and that we didn’t start with tissues, they were given to us, because people needed them. And if you still take issue with what I’m doing, then you can tell me so and we can talk about it.  

Like Lana, who despite picking up a stone, dropped it and listened and apologized for spreading something that wasn’t true.  I really admire what she did. Because what started out as well meaning outrage directed at someone she thought took advantage of us, may have turned into respect for someone who was supporting us.

If we’ll pause, and talk to each other, we’ll find beauty in each one of us.  And a soul that’s worth treasuring.